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 Race Graphics Improvement Mod [COMPLETE] 
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Joined: Tue May 01, 2012 6:15 pm
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Hi, Have downloaded the file chestnut and bay, but cannot open the rar file.

could someone provide a link to be able to download as a zip file.

any instructions after that would be welcome.


Tue May 01, 2012 6:39 pm
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Not to worry have sorted it out.

these are great.


Tue May 01, 2012 8:42 pm
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Post Re: Reply
Dancing Brave wrote:
Sabella,
In order to be added to the game, the Chestnut version would need to be the full set, so if you can be bothered to complete the other lines on that one, Mark will look into adding that as an additional set if you want.


That's great! I'll get to work on the jumps ones, in that case :)

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Wed May 02, 2012 2:55 am
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Dancing Brave, the chestnut set is complete- [edit- not quite, almost done].

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Wed May 02, 2012 3:11 pm
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Did Mark ever reply that it isn't possible to implement more than 4 colours?


Wed May 02, 2012 3:43 pm
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Moliets_Surfer wrote:
Did Mark ever reply that it isn't possible to implement more than 4 colours?

Dancing Brave contacted Mark about adding an extra colour (chestnut) to the game and apparently he said he would give it a go? Anyway, I guess we'll see :)

@ DB: Here's the file with the complete chestnut set- http://www.mediafire.com/?r9jjjkbw1mwc1fn Not too sure how to contact Mark with it, so if you could let him know it's done, DB? Thanks for your help with this! :)

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Wed May 02, 2012 3:52 pm
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Cool, I've passed it onto him; The concern wasn't so much the complexity of adding in extra colours, it was more the demand on the memory that they would cause, on machines that are in and around minimum spec. Just increasing four colours to five, will probably be alright, be any more and it would probably need to be switched so that you had a shortcut to turn on or off, as is the case with the TP gfx set. We'll see what he comes up with.

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Wed May 02, 2012 4:07 pm
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Quote:
be any more and it would probably need to be switched so that you had a shortcut to turn on or off, as is the case with the TP gfx set


This would be very very nice!!


Wed May 02, 2012 4:16 pm
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Post Re: Reply
Dancing Brave wrote:
Cool, I've passed it onto him; The concern wasn't so much the complexity of adding in extra colours, it was more the demand on the memory that they would cause, on machines that are in and around minimum spec. Just increasing four colours to five, will probably be alright, be any more and it would probably need to be switched so that you had a shortcut to turn on or off, as is the case with the TP gfx set. We'll see what he comes up with.

Ah, that makes sense! Thanks for explaining DB, I hadn't even considered the possibility that it might cause issues for older computers. Well, at least with the five we've got the basic thoroughbred colours covered, any extras will just be icing on the cake :)

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Thu May 03, 2012 2:40 am
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
Hi Sabella, very good work but I play a jumps game and are these still not working with the jumps?


Thu May 03, 2012 9:15 am
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Post Re: Race Graphics Improvement Mod [Updated with Chestnut]
No, not yet unfortunately. The chestnut set is complete, with jumps animations, but it's not available quite yet. Hopefully the chestnut will soon be included with the game, though. I still plan on doing the jumps as well as the flat, but it'll take a little while - a complete set takes several solid hours of work and I don't always have a whole heap of time to devote to this! So, yeah, no jumps yet, but hopefully soon :)

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Thu May 03, 2012 11:13 am
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Post Re: Race Graphics Improvement Mod [Updated with Grey]
Greys now available!

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Fri May 04, 2012 2:57 pm
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Post Re: Race Graphics Improvement Mod [Updated with Grey]
You clever thing!

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Fri May 04, 2012 3:13 pm
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Post Re: Race Graphics Improvement Mod [Updated with Grey]
That grey is truly magical.

Thanks Sabella!


Fri May 04, 2012 3:56 pm
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Post Re: Race Graphics Improvement Mod [Updated with Grey]
Fantastic work Sabella :D

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Fri May 04, 2012 4:11 pm
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