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 Improvements to schedule and AI 
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Post Re: Improvements to schedule and AI
qwsa wrote:
I do agree there arent many opportunities for lower rated horses. I think more meetings could help, this way there would be more races so more chance for lower rated races without removing other races.

I'm making a schedule that is going well, the updates Mark's made from the suggestions in this thread are really great and are helping a lot! I've made some more lower class races throughout the year, I can send you some screenshots neves_rats to see if its what you're after, as its very much catered to how I play the game, with races having conditions that encourage realistic fields, such as the Futurity trophy only being open to horses with a maximum of 4 runs, although this isnt a real condition the race has, generally the field in real life for this race has horses with no more than 4 runs, so this helps create a realistic field and stop horses running too often too.


I am more than happy to take a look qwsa and really appreciate the offer. My email is my name on here at Hotmail dot com, include the underscore.

Mark, I may have confused the two things that make up the entire race schedule, and it is indeed a significant increase in non feature races that are needed. I think qwsa makes a valid suggestion of increasing the number of meetings rather than changing the make up of the current ones so as to create more opportunities across the board.


Wed Sep 11, 2019 1:23 pm
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Post Re: Improvements to schedule and AI
Give me a week neves_rats and I'll send you some, I'm still working on it, its only got the UK, Ireland and France at the moment, but its by far the most realistic I've ever had it. So I might post some screenshots here too.


Sat Sep 14, 2019 2:35 pm
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Post Re: Improvements to schedule and AI
Ive noticed a couple of other things; there are a lot of 2 year old handicaps and condition races in November and December, and this leads to horses running a lot throughout these months, including group winners running in these races, which of course a group 2 winner for instance would never run in a handicap at the end of the season like this. This also leads to early season 3 year old races on the all weather, which are often 0-100's and many 3 year olds who were group winners at 2 seem to run in these races. Perhaps this is to do with 2 year olds getting too lower ratings which makes them still eligible for handicaps. But if there could be something that stops horses with this level of form, i.e black type winners and placed from running in handicaps and condition races at the end of the season and start of the next season.

I also think it would be great if the horse pool could be skewed towards male horses, to reflect real life, as there are more male horses in training in real life, and this is reflected in the race schedule, with more races for male horses or open races, which tend to be filled mostly with male horses in real life. Perhaps a 70-30 split would be realistic in the game?

Thanks


Sat Sep 14, 2019 10:17 pm
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Post Re: Improvements to schedule and AI
The race preps have definitely improved after the latest patches but there is still some problems. The AI is still favouring races within the declaration range over races earlier in the season. Making it difficult to get horses such as Derby winners into the Arc for example. As well as this, even with the <EXTFIELDSPEC>international tag added to the race, races still tend to be favouring home horses.

Something else I've noticed that may be related is that horses that win group one races such as the classics, often don't run keep running throoughout the year, they don't seem to have a full campaign. The amount of horses I've seen run in the guineas and then the St James Palace, and win or place in these races and then never run again, despite these races being preps for later season races, is a lot of horses! Likewise, the Derby.

I'm not sure how this can be fixed, but the preps I think need some more tweaking, perhaps adding as much weight to prep races from other countries as much as the home country of the race being prepped.

Thanks


Sun Sep 15, 2019 9:03 pm
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Post Re: Improvements to schedule and AI
The horses running in feature races on consecutive days has been an unrealistic annoying bug in every version of the game. Can you not implement a command that forbids horses from doing this? Like a mandatory at least 7 days since last race rule.

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Mon Sep 16, 2019 12:12 am
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Post Re: Improvements to schedule and AI
Yes, it's very annoying when horses run in races like the queen Anne and then the prince of Wales the next day.

I think the idea of a condition that can be added to races to stipulate a minimum number of days since last running would be best, this way for some it could be less than 7 days, like the diamond jubilee and the kings stand for example. And also for some races to have more than 7 days, in the US game it's always quite annoying when horses win the Louisiana derby for example and then run in the Arkansas derby, something no horse would ever do in real life.
So I think something like that would be best if its possible, although I would take the 7 days over nothing done about this.

Mark, is adding extra conditions and tags that can be added to a race something that is relatively simple to do? Because I think with a few more options it could solve a lot of the issues being raised regarding AI race entries. It may not be a perfect way, but I really think it's the best way.


Another condition that I think would be great would be something like 'notwon=(name of race)' to stop horses that have won a certain race from running in another race, for example on the st james palace stakes you could add to not have won the derby, that way the 2000 guineas could be a prep for the st james palace stakes, but if a horse has placed in the guineas and then won the derby, they wouldnt drop back to a mile for the st james palace, which they wouldn't do in real life. There are lots of times when these conditions would be very useful.

I realise these may only be useful for me and some others who play the game in a similar way, and not for all players, which is why I ask if its something that can be done quite easily to add such options.

Thank you


Mon Sep 16, 2019 11:12 am
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Post Re: Improvements to schedule and AI
I have been thinking about adding some basic options so the user can influence the creation on certain non feature races. I will look at this but am not sure how well it would work out.

There are some issues. Firstly some of the problems you mention are probably down to small pool sizes. That is trainers are polled for entries for a certain race. If there are not enough entries the trainers are polled again but they then slacken some of their entry criteria. This can happen a final time if there are no/few entries.

The result of this process is you may occasionally get horses that have only run a few days ago or may not be completely suited to the race.

It also starts to become a problem with a schedule that is heavy on feature races and sometime the game has problems filling the races.

Also in the event of the pool sizes being still being too small (even after the process above) then the game can change the race category to something else. This could be why there are very few lower handicap races. I know this has always been a problem (with lower grade handicap) but need to look at it again.


Mon Sep 16, 2019 2:02 pm
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Post Re: Improvements to schedule and AI
I think preps are also an issue, horses may be likely to run in races that are both prep races for the st james palace and the commonwealth cup, and therefore run in both of these races days apart.

The option to have some control over non feature races would be great!


Mon Sep 16, 2019 3:49 pm
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Post Re: Improvements to schedule and AI
Ive had some ideas regarding the prep races. Firstly, because there is now no limit to the number of prep races, some races have a lot of prep races, too many for all the placed horses from these races to run in the target race. As a result I think the game favours certain prep races, seemingly those that are most recent and those from the same country as the target race. I think it would be good for all prep races to be regarded equally, and for which of the prep race winners enter the target race to vary from year to year. Or perhaps it could even be less equal but slightly favour the prep races that are listed first in the schedule file, so that the winners from the first 4 or 5 prep races almost always enter the target race, whereas the winners from the 8th or 9th prep race do some years and not others.

I also thought of an opposite to prep races, anti-preps maybe, which could work in the same way as preps, but instead of encouraging horses from prep races to run in target races, winners and placed horses of races listed as anti-preps for a target race would be encouraged to not enter the target race. For example, the 2000 Guineas could be a prep for the St James' Palace Stakes, but horses from the 2000 Guineas may run in the Derby in between. A horse placed in the Guineas would then be encouraged to run in the St James' Palace Stakes, but if the Derby is an anti-prep race for the St James' Palace Stakes, and that horse ran and won the Derby after the Guineas, they would then be disencouraged to run in the St James' Palace Stakes.


Mon Sep 16, 2019 5:40 pm
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Post Re: Improvements to schedule and AI
Sat down to play a little this morning, and, went to declare horses for future races. I have about 45 2 year olds, after the end of May, apart from an odd pattern race here and there, races for 2 year olds fall off the end of a cliff. From having 50-60 opportunities in maidens and novice races it goes to less than a handful, and this pattern continues for the rest of the season. I am getting to the point of wondering why I keep bothering to bash my head against a brick wall. Next time I will wait before parting with my hard earned, and may just not bother unless there are serious improvements to warrant the expense. It may not be a lot of money, but, and I keep harping on about this, the schedule (feature and non feature races) has stood still just about whilst the horse pool and stable sizes have expanded. I was going to meddle with the schedule, but, decided that wasn't what I paid for.


Fri Sep 20, 2019 9:07 am
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Post Re: Improvements to schedule and AI
neves_rats wrote:
Sat down to play a little this morning, and, went to declare horses for future races. I have about 45 2 year olds, after the end of May, apart from an odd pattern race here and there, races for 2 year olds fall off the end of a cliff. From having 50-60 opportunities in maidens and novice races it goes to less than a handful, and this pattern continues for the rest of the season. I am getting to the point of wondering why I keep bothering to bash my head against a brick wall. Next time I will wait before parting with my hard earned, and may just not bother unless there are serious improvements to warrant the expense. It may not be a lot of money, but, and I keep harping on about this, the schedule (feature and non feature races) has stood still just about whilst the horse pool and stable sizes have expanded. I was going to meddle with the schedule, but, decided that wasn't what I paid for.



Maybe you should have waited till the BETA was over before buying?


Fri Sep 20, 2019 12:56 pm
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Post Re: Improvements to schedule and AI
bazdev wrote:
neves_rats wrote:
Sat down to play a little this morning, and, went to declare horses for future races. I have about 45 2 year olds, after the end of May, apart from an odd pattern race here and there, races for 2 year olds fall off the end of a cliff. From having 50-60 opportunities in maidens and novice races it goes to less than a handful, and this pattern continues for the rest of the season. I am getting to the point of wondering why I keep bothering to bash my head against a brick wall. Next time I will wait before parting with my hard earned, and may just not bother unless there are serious improvements to warrant the expense. It may not be a lot of money, but, and I keep harping on about this, the schedule (feature and non feature races) has stood still just about whilst the horse pool and stable sizes have expanded. I was going to meddle with the schedule, but, decided that wasn't what I paid for.



Maybe you should have waited till the BETA was over before buying?


Often bitten, next time shy. Hindsight is so wonderful. I was letting off some steam, and I get it that the game may well be what some people were hoping for, asking for, and a lot of it is, but, some bits just aren't changing. As for beta finishing, when would that be? its been 9 months so far.


Fri Sep 20, 2019 5:11 pm
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Post Re: Improvements to schedule and AI
Lets not forget so7 had to have new engines and a lot of new data, so we all have to be patient with mark if we want a good game moving forward, but to tell the truth I really like the changes in the game, and everything mark has added to it, what we need to do is what qwsa is doing I mean this thread alone has moved the game forward to magical play time now compared to before, when you go back and read the beginning of this thread everybody had a go at poor qwsa but he persevered with what he believed the game needed, and walla! the game is starting to shine, a lot can be learned from qwsa, we all need to help mark get the game finished properly not complain.

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Sat Sep 21, 2019 12:17 am
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Post Re: Improvements to schedule and AI
Tomas wrote:
Lets not forget so7 had to have new engines and a lot of new data, so we all have to be patient with mark if we want a good game moving forward, but to tell the truth I really like the changes in the game, and everything mark has added to it, what we need to do is what qwsa is doing I mean this thread alone has moved the game forward to magical play time now compared to before, when you go back and read the beginning of this thread everybody had a go at poor qwsa but he persevered with what he believed the game needed, and walla! the game is starting to shine, a lot can be learned from qwsa, we all need to help mark get the game finished properly not complain.


It's incredulous that any differing opinion, or differing needs from the game voiced on here are then branded as complaining. There is more than one type of player plays the game.


Sun Sep 22, 2019 10:17 am
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Post Re: Improvements to schedule and AI
neves_rats wrote:
Tomas wrote:
Lets not forget so7 had to have new engines and a lot of new data, so we all have to be patient with mark if we want a good game moving forward, but to tell the truth I really like the changes in the game, and everything mark has added to it, what we need to do is what qwsa is doing I mean this thread alone has moved the game forward to magical play time now compared to before, when you go back and read the beginning of this thread everybody had a go at poor qwsa but he persevered with what he believed the game needed, and walla! the game is starting to shine, a lot can be learned from qwsa, we all need to help mark get the game finished properly not complain.


It's incredulous that any differing opinion, or differing needs from the game voiced on here are then branded as complaining. There is more than one type of player plays the game.




Of course there is but.....

"I am getting to the point of wondering why I keep bothering to bash my head against a brick wall. Next time I will wait before parting with my hard earned, and may just not bother unless there are serious improvements to warrant the expense"

Do you not class that as complaining?


Sun Sep 22, 2019 11:19 am
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