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 Start It SO7 Mod 5.1.5 (Worldwide Mod) 
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Post Re: Start It US Mod v2.34 - New Update
Hey Mj I was wondering if Classico del caribe was going to be in your schedule and wether you had any screenshots to show thanks again for all you do


Wed Nov 16, 2016 8:41 pm
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Post Re: Start It US Mod v2.34 - New Update
The Clasico Del Caribe will not be in my new international schedule that I'm working on due to limited space for races. However, the races will be included on my 2017 schedule as those races will be contested at Gulfstream Park. I already included them in the showcase file so you can add them to your game.

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Thu Nov 17, 2016 2:55 am
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Post Re: Start It US Mod v2.34 - New Update
Update on my International Schedule. I have finished preparing the showcase files and have a skeleton schedule. Now just need to prep it and make some field adjustments (i.e. 24 horses for Melbourne Cup). I have seen that handicaps get large fields (from 20-30) and every race has at least three horses with a 30,000 horse pool. Every Group 1 has a substantial sized field (10-20+). Once I prep it we will see how it turns out.

Just a note, I have not included South America or Mexico due to the amount of races already going into the full international schedule (2300+). Also, there won't be many unique courses made when I first release the schedule (only planning on making Turffontein at first). Will make more courses later.

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Thu Nov 17, 2016 4:27 am
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Post Re: Start It US Mod v2.34 - New Update
My International Schedule is fully prepped. Realized that I need to make a jumps schedule for the UK part of the sched so working on that now. Hoping to release it by December 1st. Turffontein will be on hold until I go back to making courses, but I do have a new Aqueduct course to release soon.

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Mon Nov 28, 2016 10:19 pm
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Post Re: Start It US Mod v2.34 - New Update
Great, i like a lot your schedule but since im european i was missing european group racing. Im looking foward to it, good job !


Wed Nov 30, 2016 3:04 pm
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Post Re: Start It US Mod v2.34 - New Update
Hey MJ just curious if you have any UK schedules. Or do you reccomend any of the schedules out there. I've always been a fan of your US schedule.

Thanks


Wed Dec 14, 2016 4:47 am
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Post Re: Start It US Mod v2.34 - New Update
mkvitz89 wrote:
Hey MJ just curious if you have any UK schedules. Or do you reccomend any of the schedules out there. I've always been a fan of your US schedule.

Thanks


Currently working on one. Have the flat done and was about to release but my OCD made me have to do the jumps. Life then got in the way over the past few weeks so hoping to finish it before Christmas.

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Wed Dec 14, 2016 8:35 pm
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Post Re: Start It US Mod v2.34 - New Update
Ok great. Thanks


Thu Dec 15, 2016 6:13 am
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Post Re: Start It US Mod v2.34 - New Update
Just patching everything together. So far so good!

Just wondering if there are any specific meets/festivals that I should add in that don't include any listed or group races? This can be flat or jumps, UK, Ireland, France, Germany, Italy, Australia, Sweden, Norway, US, South Africa, Japan, Hong Kong, or Dubai?

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Thu Dec 22, 2016 12:27 am
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Post Re: Start It US Mod v2.34 - New Update
Thanks for including South Africa in your new schedule. I can't wait to give it a go. :D


Thu Dec 22, 2016 8:40 am
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Post Re: Start It US Mod v2.34 - New Update
This sounds excellent. I have a couple of suggestions for Non group/listed race meetings. I was thinking about Laytown with its unique beach meeting and the all Hunter Chase card at Cheltenham that gets staged every April.


Thu Dec 22, 2016 9:55 pm
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Post Re: Start It US Mod v2.34 - New Update
I do have the Laytown meeting (as I designed the course a few years ago). Very unique meet and one that has to be in the game!

As for the Hunter Chase meeting at Cheltenham, I just found it online and am currently digitizing the information and adding it into the game.

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Fri Dec 23, 2016 4:45 am
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Post Re: Start It US Mod v2.34 - New Update
Excellent MJ. Looking forward to playing this schedule when its all finished.


Fri Dec 23, 2016 5:57 pm
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Post Re: Start It US Mod v2.34 - New Update
I am really looking forward to play your schedule. But being not so clever with how to install it, is it possible that you or someone else can provide a step by step guide to the some of us who need to be spoonfed things? :D

I am so afraid to mess up my game, but so eager to play this schedule so a guidance would be very appreciated.


Sun Dec 25, 2016 1:46 pm
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Post Re: Start It US Mod - International Update
Start It International:
Download - http://www.mediafire.com/file/us8fk8po4twrzsd/Start_It_International.zip
Data Fix - http://www.mediafire.com/file/qsvh1zrbyrd3gai/Start_It_International_Data.zip
---------------------------------------------------
Download Instructions:

1) Download the zip from the above link (warning, large download, may take a while)
2) Unzip said download
3) Open "Start It International Courses"
4) Drop the 3D and gfx folders into your Starters Orders 6 folder**
5) Open "Start It International Data"
6) Drop the data folder into your Starters Orders 6 folder

**For ease, you can go one by one through the courses in the 3D>courses folder and only add the ones that you do not have, but recommended that you install all of those with a 2_ and the following: Laytown, Randwick, Rosehill, Flemington.
--Note: Remember to rewrite all files when asked; all files added should come from this download.

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Last edited by mjtags11 on Tue Dec 27, 2016 4:35 pm, edited 1 time in total.



Mon Dec 26, 2016 11:03 pm
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