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 Racing Silks (Mark) 
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Post Racing Silks (Mark)
I am planning to edit the silks, I chose to graphically revamp SO2 rather than get SO3 so I'm new to the new file layout. I'm not massively interested in the jumps side of the game so want to change the jumps colours to more flat ones, plus add stripes to the chevely and abdullah colours plus epilletes where missing on others, but have only been able to locate gfx/race/jockeys which only has them going right handed. Previously there were files for both right and left handed. Is there only one now, does it just mirror for left handed tracks or am I in the wrong place entirely.

If anyone has done any work or Mark happens to read this, can you point me in the right direction.
I've managed to change the jockey and trainer details, add more current horse, jockey and trainer pictures and update the trophy and betting slip image files which all work fine but the silks take time and I don't want to waste it working on the wrong files.


Fri Dec 11, 2009 2:51 pm
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Post Silks
I think you will find that they are mirrored and you only have to alter one lot.
I am now working on new fences which should be ready soon.
What are the chances of using your new pictures etc.


Fri Dec 11, 2009 2:56 pm
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That makes life easier. What pictures would you like?


Fri Dec 11, 2009 2:59 pm
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hi, im a player returning from S02 and i did put all jockey and all trainer pics in. after missing a season of SO3 can you tell me where to find these pics and how to put them in the game and also add trainer colours. Help would be much appreciated
mike


Fri Dec 11, 2009 6:06 pm
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SO4 stores into Program Files rather than creating a game folder like SO2 did. So for silks go to C:/> program files>SO4>gfx, go to race folder and then the silks are under jockeys. I've only added the stripe to the Abdullah, Chevely Park and swingkeel silks so far but works fine and takes a bit less time than it did with SO2.

For the pics, they are also in gfx and then portraits but from what I tried earlier you can't just copy an old folder over. I tried to copy files one by one and that didn't work either so I had to resort to opening one of the new pics, pasting what I wanted over the top and saving it. It worked but I only had time to trial one before I went to work so hoping to find a quicker method later otherwise it'll take up most of the weekend.


Fri Dec 11, 2009 6:37 pm
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DB

Any chance of uploading the changes you've made to the silks?


Fri Dec 11, 2009 10:54 pm
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More than happy too. Should have everything done by the weekend and then people can chose which bits they want.


Fri Dec 11, 2009 11:32 pm
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Good stuff Dancing Brave.

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Fri Dec 11, 2009 11:45 pm
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Update -
See mods section.


Last edited by Dancing Brave on Sat Dec 26, 2009 9:18 pm, edited 3 times in total.



Sat Dec 12, 2009 1:10 pm
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Thanks Dancing Brave

The horses pictures really make it better along with the new names, and the trophy is well cool. Good work. Looking forward to more silks.


Sat Dec 12, 2009 1:41 pm
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Nice Work. Maybe Mark will open a Game Mods section as before, makes it easier to find new stuff instead of trawling through the other sections. Just a thought!


Sat Dec 12, 2009 1:44 pm
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What are you planning to do for more racing silks?


Sat Dec 12, 2009 2:02 pm
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Cheers.
Good question RoV,
Plan for the flat silks is to do -

*Aga Khan colours.
*Orange + Grey eps (Fleeting Spirit colours)
*Pink + White slvs (Duncan colours)
*Maroon (Sariska colours)
*Grey + Pink eps (Hughie Morrison has a few in those colours)
*Blue + Yellow Stripe (Arabian Gleam colours)
*Green + Yellow Slvs + Red Stripe (Walter Swinburn has a few in those colours)

plus two from -

*Royal colours though they are a pain to do.
*Sea The Stars colours.
*Bosra Sham colours.
*John Gosden colours - green with black hooped slv.
or maybe something else.


Sat Dec 12, 2009 2:10 pm
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Mate this excellent done it all and works sweet, looks great too. Just quick one tho the horse dat file, where does this paste too??? Data> then do you mean open folder numbered 1 and paste in there???
thx mike


Sat Dec 12, 2009 3:18 pm
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Mike,

Yes, open folder 1, paste in there and select yes to all, that should be it. Anything on the data side will need a new game to take effect but anything on the gfx side should work with current games.


Sat Dec 12, 2009 3:37 pm
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