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 Start It SO7 Mod 5.1.5 (Worldwide Mod) 
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Post Re: Start It 2.2
Wow. Monmouth Park. I actually think this one might be the best one yet!

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Wed Jun 25, 2014 6:07 pm
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Post Re: Start It 2.2
atiggerx33 wrote:
dolphin2421 wrote:
Quite right, atiggerx33... The crashes stopped when I began using dirt home gallops. Thanks for the guidance!

These mods make the game much more enjoyable.


No problem Dolphin, since it is a US game I usually run on dirt anyway. MJ is there any reason you can think of why turf would crash, or does it do that in an unmodded game as well?

Also it looks great MJ!


I have absolutely no idea. I have the problem also, but I run dirt to get around it. I didn't touch any of the training files (don't even know where they are anyways), however, what course is used for training, as I can think of a reason why turf doesn't work, if I can figure out what the training course is.

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Wed Jun 25, 2014 9:50 pm
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Post Re: Start It 2.2
So I was really bored and decided to try tweaking the on screen graphics. I made them TVG themed and think they came out quite well. The blackboard in the third image looks better in fullscreen btw.

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Thu Jun 26, 2014 2:56 pm
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Post Re: Start It 2.2
Updated Course Lists for Upcoming Start It Packs on first post.

Also, Start It 2.26 will have new international courses and showcase races. Hopefully the schedule editor will be available by then so that people will be able to add them to their game with ease since I expect by then so many new schedules to be available and I want people to have the easiest road to getting the files to work.

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Thu Jun 26, 2014 4:18 pm
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Post Re: Start It 2.2
Mj whats u Fps on some of u new courses, Mine go down to about 30 Fps but I've scaled back the 3d element's but still go down.


Thu Jun 26, 2014 7:36 pm
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Post Re: Start It 2.2
My fps is anywhere from 16-25. But I have a really bogged up and slow computer and am running the game from an external hard drive. I would say 30-40 is really good from these courses, seeing as how many entities they have.

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Thu Jun 26, 2014 7:38 pm
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Post Re: Start It 2.2
Just a quick note of thanks.... MJ, you have made this game completely wonderful!


Thu Jun 26, 2014 8:37 pm
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Post Re: Start It 2.2
dolphin2421 wrote:
Just a quick note of thanks.... MJ, you have made this game completely wonderful!


Thanks!!! I try hahah!!

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Thu Jun 26, 2014 8:58 pm
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Post Re: Start It 2.2
Mj,

I have tried to do some courses but I am hopeless at this.

I know you are very busy but could you or anyone out there do a video tutorial for one?

Not one from scratch but to make changes from an existing one like you did with Flemington.

It's a lot to ask but I thought I would put it out there

Thanks heaps for your efforts!!!!

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Tue Jul 01, 2014 9:47 pm
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Post Re: Start It 2.2
Scatters wrote:
Mj,

I have tried to do some courses but I am hopeless at this.

I know you are very busy but could you or anyone out there do a video tutorial for one?

Not one from scratch but to make changes from an existing one like you did with Flemington.

It's a lot to ask but I thought I would put it out there

Thanks heaps for your efforts!!!!


I'm actually hoping to do a video sometime this month. I am just trying to find time haha! Between trips, college orientations, concerts, parties, and of course the races, I have very little time at the moment (haven't used the editor in a week... :'( ). But I will get to one eventually, probably in about a few weeks.

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Fri Jul 04, 2014 1:56 am
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Post Re: Start It 2.2
Great work mj. I'm going to add your track creations to my download if you don't mind.

Are the 10 courses in the 2.2 download the only US/Canada tracks you've made with the track editor? Are there others in the other downloads?

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Fri Jul 04, 2014 2:13 am
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Post Re: Start It 2.2
SiriusChill wrote:
Great work mj. I'm going to add your track creations to my download if you don't mind.

Are the 10 courses in the 2.2 download the only US/Canada tracks you've made with the track editor? Are there others in the other downloads?


That's fine with me! I was actually gunna use your schedules for a few of my games cause I loved the work you did on SO5.
And it's just the ones in 2.2. More will be released in later releases.

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Fri Jul 04, 2014 4:37 pm
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Post Re: Start It 2.2
I was playing last night and went to watch a race at Meadowlands. The race screen started with the skyscrapers filling the whole screen and then it went to the gate where it appeared half the world is missing and no horses showed and most of the screen was a grey void. Is there a bug with your Meadowlands track or something on my end?

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Sat Jul 05, 2014 11:40 pm
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Post Re: Start It 2.2
SiriusChill wrote:
I was playing last night and went to watch a race at Meadowlands. The race screen started with the skyscrapers filling the whole screen and then it went to the gate where it appeared half the world is missing and no horses showed and most of the screen was a grey void. Is there a bug with your Meadowlands track or something on my end?


I tried Meadowlands on my end and it works fine. I've seen this error before, however. To fix it, simply load the track in the editor, press the export button in the editor, and then once done exporting, close the editor, open the game, and see if it works. Should solve your problem.

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Sun Jul 06, 2014 4:13 am
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Post Re: Start It 2.2
So basically the announcer is Tom Durkin calling in the fog is what you're saying. Should have known. :lol:

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Sun Jul 06, 2014 12:06 pm
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